Schenk et al. (2017) Games people play: How video games improve probabilistic learning



In Schenk’s article, Games people play: How video games improve probablistic learning, she focuses on the effects of video game playing by the performance. The hippocampus based learning and the hippocampal activity plays an important role in the learning process. They investigated the degree of probabilistic categorization learning is positively enhanced by hippocampus-dependent learning of video games.

This study included 15 healthy right-handed gamers, 13 male and 4 females. It also included 15 healthy right-handed non gamers. They were recruited by advertisements at Ruhr University and the newspaper. The subjects were scanned while performing a modified version of a game. The subjects were instructed that different cue cards will appear and they should learn to predict weather based on them. The different card combinations were presented randomly and the experiment was two sessions of 100 trials each. After this, the participants were told to answer a self-designed questionnaire to assess cue usage and knowledge. The gamer had a better performance than a non-gamer.

This article is similar to Gee and Gumulak by how video games positively affect people and students. By playing video games, people can benefit from increased categorization and problem solving skills. How can students benefit in an educational setting and how can this information be used to benefit classes? This article uses keywords such as, hippocampus, enrichment of environment, and probabilistic categorization learning. Which is useful to find more information on how games affect students’ learning.

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