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Showing posts with the label literacy. video game

Gumulak and Webber. 2011. Playing Video Games: Learning and Information Literacy

Gumulak and Webber determine the link between gaming and types of literacy. The following is my annotation of their paper. This article gives a study and analysis of the link between gaming and types of literacy, mainly information literacy. Information literacy is defined as "knowing when and why you need information, where to find it, and how to evaluate, use and communicate it in an ethical manner" which is essentially the efficient collection and use of knowledge. By interviewing several school age students, researchers determined that young people like to be challenged and entertained in the games that they play. A majority of interviewees agreed that they learn from games and that young gamers are able to read and interpret textual information to make sense of games. Finally, the study was able to find evidence that the students were able to identify gaps in their knowledge, imagine how they might bridge that gap, and actively search out the necessary information. An...