Posts

Showing posts with the label Pokémon Go

Texas A&M University Health benefits of Pokémon Go

Texas A&M University. (2016, July 15 ). Health benefits of Pokémon Go.  ScienceDaily .  The Texas A&M article discusses what Matt Hoffman thought was beneficial from playing Pokemon GO. Although this article does not give any data it did give ways that Pokemon GO can be socially beneficial by making you go out into the community, Pokemon GO also has a community of its own for its players. This article was posted in July of 2016, the same month that Pokemon GO came out, therefore Hoffman did not play for more time than the game was at its most popular moment. In the article they talk about ways that can improve your experience in Pokemon GO but, he does not talk about the harms of Pokemon GO or how the world was before the game came out. I need to focus on the harmful parts of Pokemon GO but so far I am only focused on how the game has benefited the world health wise. I also need to find articles that are not made so fresh after the game came out. Compare the res...

LeBlanc, Allana G Pokémon Go: A game changer for the physical inactivity crisis? (2016)

LeBlanc, Allana G. (2017). Pokémon Go: A game changer for the physical inactivity crisis? . Preventive Medicine, 101, 235-237. https://doi.org/10.1016/j.ypmed.2016.11.012 In this article the main purpose is to show how Pokemon GO can be a life changer when it comes to the change in physical activity. They talk about people from all age groups not having enough physical activity. This article has 25 references but, it is hard to find the concrete data. Compared to the previous article the data was harder to find. This article brings in different reports from other sources about physical activity. The article was written in July of 2016 which is the same month that the game came out therefore there was not enough time to do a long study for the best information it was also written in Canada which is a healthier is country then America is as a whole. There is not enough information on the harms from Pokemon GO. From this article I need a article that had a longer time for the gam...

Tateno, M. 2016. New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori

Tateno, M., Skokauskas, N., Kato, T. A., Teo, A. R., & Guerrero, A. P. (2016, December 30). New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori. Retrieved from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5573581/ This scientific journal written by the combined efforts of Tateno, Skokauskas, Kato, Teo, and Guerrero, explains how hikikomori, or severe social withdrawal, is connected to the popular augmented reality game, Pokémon Go. In Japan, 230,000 people are reportedly categorized as hikikomori (Koyama et al., 2010). This extreme social withdrawal epidemic could be fixed with something as simple as leaving your room for a couple hours to go catch some Pokémon. Although there is no for sure way to tell how many Pokémon Go players in Japan are hikikomori, the prime minister of Japan vouched for the game as helping people deal with their withdrawal problem. They also suggest setting up PokeStops at hikikomori support centers to increase the ch...

Wagner-Greene, Victoria. 2017. Pokémon GO: Healthy or Harmful?

Wagner-Greene, V. (2017, January). Pokémon GO: Healthy or Harmful? Retrieved from https://search.proquest.com/docview/1853308592?pq-origsite=summon Wagner-Greene et al. conduct and discuss research on whether the popular augmented reality game Pokémon Go is beneficial or detrimental to society. In their research they found that 27% of Pokémon Go players had driving as their preferred mode of travel while playing the game, 32% preferred to walk, and 43% chose to play the game while biking. A whopping 38% of players said that they would sacrifice their sleep to play the game (Wagner-Greene et al. 2017). In addition to these findings, participants in the study “were asked how many days per week they engaged in 30 or more minutes of physical activity before downloading Pokémon GO and then after starting to play it” (Wagner-Greene et al. 2017). At the start of the study, only 31% of the participants fit the activity requirements while at the end the amount increased to 75% of participa...