Bonnie Ruberg. 2018. Queerness and Video Games: Queer Game Studies and New Perspectives through Play
Bonnie Ruberg; Queerness and Video Games: Queer Game Studies and New Perspectives through Play. GLQ 1 October 2018; 24 (4): 543–555. doi: https://doi.org/10.1215/10642684-6957940 Pages:13 Peer Reviewed: Yes Annotation Word Count: 382 Ruberg believes that because of video game’s huge social influence on most of the planet, it is important for queer studies to research and analyze how video games handle queer content. Ruberg believes that play is the most important tool video games can use to explore LGBTQ content. Having players experience LGBTQ content through play allows the player to gain a greater grasp of the experiences someone for the LGBTQ community may go through. Whether those experiences are negative or positive are up to the developers. The purpose of Ruberg’s paper is to explore the importance of queer studies to investigate how video games have and may be able to help the player experience what it is like to be apart of the LGBTQ community. Ruberg recounts the...