Green, C.S, Bavelier, D. (20 March. 2012). Learning, Attention Control, and Action Video Games
Green and Bavelier's Learning, Attentional Control, and Action Video Games discuss video games and the study on how action video games especially and the learning that is produced can train tasks. They suggested that game play may not have an immediate advantage rather a true effect of enhancing the ability to learn new tasks. This article focuses on a review on factors in learning and the connection to video games The review mentions ‘brain fitness’ and studies an approach where an individual goes through a practice of tasks and shows it is less clear that training can benefit, but a gamified version promotes more of an increase in memory and planning. This could increase performance and benefit in other learning situations. Throughout the article, it began to discuss how learning in school focuses on content , and a task for school is to remain focused and still. They brought up games like a statue game where students remain frozen and the young students learn from that...