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Showing posts with the label online racial identity

Schenk et al.(2017) Games people play: How video games improve probabilistic learning

Thesis/Purpose: Schemk tests the idea that playing video games has a connection to the many cognitive benefits of imagery and problem solving. Video games may lead to better performance results due to the knowledge that comes from playing video games; due to the “hippocampus-dependent learning and memory processes.” The purpose was to investigate what kind of video games would positively enhance learning in the hippocampus due to the strong enrichment of specific video game designs. Methods: The study began by differentiating right handed people from left handed people. Ambidextrous people were not included in the study. The mean age for male and females who were right handed and participating in the study was 24.6 years. The total number of healthy right handed video gamers was 15. The other 15 were healthy right handed non-gamers and the mean age was 27.5 years. The subjects were found through advertisements in local newspapers. They were screened using a questionnaire. Video gamers...

Brock (2011). ‘‘When keeping it real goes wrong’’: Resident Evil 5, racial representation, and gamers

Brock (2011). ‘‘When keeping it real goes wrong’’: Resident Evil 5, racial representation, and gamers The article claims that game developers often use people of color in ways that are insensitive. This article examines gamers’ reactions to a developer’s use of Africans as enemies in a survival horror video game, Resident Evil 5. The observations hope to give insight into how videogames represent Whiteness and White privilege. The researcher analyzed Resident Evil 5 while completing the game once on normal difficulty. Then he conducted a discourse analysis of the post, ‘‘Black Looks on RE5 Racism’’ (Fahey, 2007) and the discussions that were left in the comments about the post that illustrate the debate over RE5’s racial depictions. Their articulation of RE5’s racial approach rests upon their visualization of game mechanics, genre conventions, and cultural beliefs about gaming, technology, and race rather than their experiences of the actual game. Keywords: Black, race and ethnic...