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Showing posts with the label health

Gonzalez (2016) Learning healthy lifestyles through active video games, motor games and the gamification of educational activities

Thesis/Purpose: Gonzales talks about promoting ways of developing healthy lifestyles and overcoming obesity in children by finding motivations within playing video games brings awareness and insight to the issue. The specific objectives of the study itself were purposeful in analyzing the before and after habits and lifestyles that children and families that are overweight practice on a daily basis. The study was created in order to accumulate accurate results of information on habits of healthy behaviors and health myths. My doing this study, the data and article bring awareness to the effectiveness and importance of intervening in order to promote healthy lifestyle habits. The study consists of measuring the amounts of motivation that video games and motor games may have to promote physical activity. Methods: The study was conducted and arranged into three separate phases. The first phase consisted of selecting a sample of people. Each person in the sample took measurements and were...

Texas A&M University Health benefits of Pokémon Go

Texas A&M University. (2016, July 15 ). Health benefits of Pokémon Go.  ScienceDaily .  The Texas A&M article discusses what Matt Hoffman thought was beneficial from playing Pokemon GO. Although this article does not give any data it did give ways that Pokemon GO can be socially beneficial by making you go out into the community, Pokemon GO also has a community of its own for its players. This article was posted in July of 2016, the same month that Pokemon GO came out, therefore Hoffman did not play for more time than the game was at its most popular moment. In the article they talk about ways that can improve your experience in Pokemon GO but, he does not talk about the harms of Pokemon GO or how the world was before the game came out. I need to focus on the harmful parts of Pokemon GO but so far I am only focused on how the game has benefited the world health wise. I also need to find articles that are not made so fresh after the game came out. Compare the res...

Wagner-Greene, Victoria. 2017. Pokémon GO: Healthy or Harmful?

Wagner-Greene, V. (2017, January). Pokémon GO: Healthy or Harmful? Retrieved from https://search.proquest.com/docview/1853308592?pq-origsite=summon Wagner-Greene et al. conduct and discuss research on whether the popular augmented reality game Pokémon Go is beneficial or detrimental to society. In their research they found that 27% of Pokémon Go players had driving as their preferred mode of travel while playing the game, 32% preferred to walk, and 43% chose to play the game while biking. A whopping 38% of players said that they would sacrifice their sleep to play the game (Wagner-Greene et al. 2017). In addition to these findings, participants in the study “were asked how many days per week they engaged in 30 or more minutes of physical activity before downloading Pokémon GO and then after starting to play it” (Wagner-Greene et al. 2017). At the start of the study, only 31% of the participants fit the activity requirements while at the end the amount increased to 75% of participa...