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Showing posts with the label technology

Female Representation in Videogames Isn't Getting Any Better

Sarkeesian, A., Petit, C. (2019). Female Representation in Videogames Isn't Getting Any Better. WIRED 2019. This article proves that representative equality in the video game industry is still far behind where it should be. Sarkeesian & Petit used data from the Electronic Entertainment Expo (E 3 ) from 2015 to 2019 to quantify gender representation in the video game industry. The time frame is significant due to Gamergate in 2014, a misogynist movement that used video game as its platform. While open character creation options are more prevalent than in previous years, games with only a female protagonist are few.  Sarkeesian & Petit quantified the data by counting the number of games at E 3 with male, female, gender-ambiguous, and open character options. The data show that in those years, there were 3-10x more male protagonists than female. Sarkeesian & Petit also counted presenters featured at 2019 E 3 , and found that there were about 4x as many male prese...

Texas A&M University Health benefits of Pokémon Go

Texas A&M University. (2016, July 15 ). Health benefits of Pokémon Go.  ScienceDaily .  The Texas A&M article discusses what Matt Hoffman thought was beneficial from playing Pokemon GO. Although this article does not give any data it did give ways that Pokemon GO can be socially beneficial by making you go out into the community, Pokemon GO also has a community of its own for its players. This article was posted in July of 2016, the same month that Pokemon GO came out, therefore Hoffman did not play for more time than the game was at its most popular moment. In the article they talk about ways that can improve your experience in Pokemon GO but, he does not talk about the harms of Pokemon GO or how the world was before the game came out. I need to focus on the harmful parts of Pokemon GO but so far I am only focused on how the game has benefited the world health wise. I also need to find articles that are not made so fresh after the game came out. Compare the res...

LeBlanc, Allana G Pokémon Go: A game changer for the physical inactivity crisis? (2016)

LeBlanc, Allana G. (2017). Pokémon Go: A game changer for the physical inactivity crisis? . Preventive Medicine, 101, 235-237. https://doi.org/10.1016/j.ypmed.2016.11.012 In this article the main purpose is to show how Pokemon GO can be a life changer when it comes to the change in physical activity. They talk about people from all age groups not having enough physical activity. This article has 25 references but, it is hard to find the concrete data. Compared to the previous article the data was harder to find. This article brings in different reports from other sources about physical activity. The article was written in July of 2016 which is the same month that the game came out therefore there was not enough time to do a long study for the best information it was also written in Canada which is a healthier is country then America is as a whole. There is not enough information on the harms from Pokemon GO. From this article I need a article that had a longer time for the gam...