Loge, Kenneth Et Al. (1992). Virtual reality: A new learning environment. The Computing Teacher, 16-19.



This article starts out with giving sufficient information on the process of Virtual Reality and how it works. It goes into detail about how a set of LCD screened goggles “generates a three dimensional visual and aural sensory experience” (Loge, 1992). This data is shared to a “ fiber optic interface” (Loge, 1992). called a DataGlove, which can help the user regulate his movement and the objects around them. The uses for VR in training environments show to vary from tank drivers to medical benefits. Using a virtual world to train tank drivers allows them to practice without the exorbitant costs for weapons and armor. The three most important applications for VR in the training area are visualization, simulation and construction of virtual worlds. Visualization provides easy comprehension of interactions and relationships with objects within any virtual landscape. Simulation allows for a artificial copy of reality that can be explored and interacted with, while construction of virtual worlds is the digital environment created for the user. Further on, there are levels of interaction within a virtual world, but the first level called participation will be the only necessary level.

The studies that this particular article deals with are only brief examples applications of VR technology, but these include uses such as training medical students for performing laser eye surgery and NASA space station servicing training.

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