Rosenberg, B. H., Landsittel, D., Averch, T. D., Glassman, D., Nakamura, L. Y., Autorino, R., … Harper, J. D. (2005, May 2). Can Video Games be Used to Predict or Improve Laparoscopic Skills?
Rosenberg, B. H., Landsittel, D., Averch, T. D., Glassman, D., Nakamura, L. Y., Autorino, R.,
Harper, J. D. (2009, May 2). Can Video Games be Used to Predict or Improve Laparoscopic Skills?
Harper, J. D. (2009, May 2). Can Video Games be Used to Predict or Improve Laparoscopic Skills?
This article discussed whether or not video games can aid in performing laparoscopic surgery. The games
being evaluated were Top Spin, XSN Sports; Project Gotham Racing 2, Bizarre Creations, and Amped 2
and comparing it to hand eye coordination. Also, it hoped to show that practicing video games could
improve ones skill in laparoscopic surgery.
and comparing it to hand eye coordination. Also, it hoped to show that practicing video games could
improve ones skill in laparoscopic surgery.
Bradley H. Rosenberg, Douglas Landsittel, and Timothy D. Averch evaluated players proficiency in
laparoscopic procedures and hand eye coordination tasks. The team had eleven medical students, nine
being male and two being female, play three games for thirty minutes each. They then performed four
laparoscopic tasks, object transfer, tracing a figure-of-eight, suture placement, and knot-tying. The students
were evaluated on time, errors, and hand eye coordination. After the initial evaluation, the group was split
into two control groups, group A practiced the games while group B did not. After two weeks, the medical
students came back and performed the same tasks and were evaluated under the same terms. Group A’s
tests resulted in a very small increase in laparoscopic proficiency and hand eye coordination where group
B’s tests resulted in no increase in laparoscopic proficiency and hand eye coordination.
laparoscopic procedures and hand eye coordination tasks. The team had eleven medical students, nine
being male and two being female, play three games for thirty minutes each. They then performed four
laparoscopic tasks, object transfer, tracing a figure-of-eight, suture placement, and knot-tying. The students
were evaluated on time, errors, and hand eye coordination. After the initial evaluation, the group was split
into two control groups, group A practiced the games while group B did not. After two weeks, the medical
students came back and performed the same tasks and were evaluated under the same terms. Group A’s
tests resulted in a very small increase in laparoscopic proficiency and hand eye coordination where group
B’s tests resulted in no increase in laparoscopic proficiency and hand eye coordination.
This research shows that video games do increase laparoscopic proficiency and hand eye coordination.
However this research also shows that practicing video games have little to no effect in increasing
proficiency in these areas.
However this research also shows that practicing video games have little to no effect in increasing
proficiency in these areas.
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