Gumulak, S., & Webber, S. (2011). Playing video games: learning and information literacy


Gumulak’s article, Playing video games: learning and information literacy on learning and information literacy and video games role in students lives. She is looking into the values the games have and why students decide to play and how teens interaction affects education and what the criteria of a good game includes. Also this study  looks into how teens are taught within games. They reviewed the types of games teens were interested in and how they correlate to learning. 

They begin this study by interviewing young teens who play video games and enjoy playing them . They recruited five schools in proximity to Gumulack and 28 students volunteered. First they identified why they like playing games and what genre they prefer. Gumulak mentions that two reasons for playing are for challenge and entertainment. The interviewers mentioned games like first person shooters, Call of Duty, GTA, and sports games. They concluded that 89% of people said they have learned something from gaming, and connected skills to outside life from video games. 

This article is similar to Gee's article on how a good game can help players learn. Students ultimately learn problem solving skills through video games. Gumulak also uses Gee’s article to explore her topic further on learning by design. One question this article has me question is how can students who do not play video games gain the benefits that students who play video games? And how can schools incorporate more gaming to help students learn other ways?  This article is very useful with research on learning from video games and verifies her thesis on how video games can educate students who play them effectively.  

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