Busby, 2019, Loot boxes increasingly common in video games despite addiction concerns


Loot boxes are increasing in popularity despite concerns over addictions Spending money on loot boxes, which originated in Japan, has been linked to problem gambling since they involve a high degree of chance and a risk-reward factor, mimicking slot machines and roulette.

Comments

Popular posts from this blog

Connolly, Thomas. 2001 An alternate reality game or language learning: ARGuing for multilingual motivation

Barr, Matthew. Student Attitudes to Games-Based Skills Development: Learning from Video Games in Higher Education.