Busby, 2019, Loot boxes increasingly common in video games despite addiction concerns


Loot boxes are increasing in popularity despite concerns over addictions Spending money on loot boxes, which originated in Japan, has been linked to problem gambling since they involve a high degree of chance and a risk-reward factor, mimicking slot machines and roulette.

Comments

Popular posts from this blog

Qian and Clark. 2016. Game-based Learning and 21st century skills: A review of recent research

Przybylski, A., & Weinstein, N. (2019). Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report

Mouaheb, Fahli, Moussetad, & Eljamali (2012) The serious game: What educational benefits?