Barr, Matthew. "Student Attitudes to Games-Based Skills Development: Learning from Video Games in Higher Education." Computers in Human Behavior, Vol. 80, 2018, pp. 283-294, https://www.sciencedirect.com/science/article/pii/S0747563217306684, doi:10.1016/j.chb.2017.11.030 The purpose of this study “was to document the attitudes of those students involved in the quantitative study and to explore how the game-based intervention was perceived.” (p. 283). Researchers found a “broadly positive perception of the games' efficacy for skills development” (p. 283). Of the undergraduates that participated in the study, the in-game elements that participated felt contributed the most to skill development. “include the need to communicate with team mates in order to succeed, and the fluid, unpredictable nature of in-game challenges.” (p. 283). This study suggests, based on the factors that undergraduates think are the most important to developing useful skills (like communication, ...
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