Schenk, Lech, & Suchan. 2017. Games people play: How video games improve probabilistic learning
Author's purpose:To prove that playing video games leads to improved performance in regions of the brain.
The authors created two groups consisting of gamers and non-gamers based on if they played video games for more than fifteen hours a week for gamers or less than four hours a week for non-gamers. The mean age for the gamer group was 24.6 years and it consisted of thirteen males and four females. The mean age of the non-gamer group was 27.5 years and it also consisted of thirteen males and four females. In order to test the brain activity of these participants they took the WPT assessment while inside an MRI machine. The WPT, or The Weather Prediction Task, is an assessment that asks participants to “classify one to three (out of four) different cue cards into one of two weather categories (rain or sun) based on feedback they receive for their actions” (Schenk, Lech, Suchan 208). While inside the MRI the participants were equipped with goggles and keyboards that were MRI compatible in order to take this assessment. It was found that gamers scored better in the less certain categories than did non-gamers.
This compares well to other materials I’ve read as I previously read an article entitled Playing Video Games: Learning and Information Literacy by Sabrina Gumulak which stated that people who play video games are more information literate than those who do not. This relates because both of these show that playing video games can enhance cognition and learning abilities.
The keywords this article contains are: probabilistic categorization learning, video games, hippocampus, and enrichment of environment.
Significant texts that were cited were:
L.R. Squire, S.M. Zola
Structure and function of declarative and nondeclarative memory systems
Proc. Natl. Acad. Sci., 93 (1996), pp. 13515-13522
R.A. Poldrack, J. Clark, E.J. Pare-Blagoev, D. Shohamy, J. Creso Moyano, C. Myers, M.A. Gluck
Interactive memory systems in the human brain
Nature, 414 (2001), pp. 546-550
Interactive memory systems in the human brain
Nature, 414 (2001), pp. 546-550
B.J. Knowlton, L.R. Squire, M.A. Gluck
Probabilistic classification learning in amnesia
Learn. Mem. (Cold Spring Harbor, N.Y.), 1 (1994), pp. 106-120
Probabilistic classification learning in amnesia
Learn. Mem. (Cold Spring Harbor, N.Y.), 1 (1994), pp. 106-120
B.J. Knowlton, J.A. Mangels, L.R. Squire
A neostriatal habit learning system in humans
Science (New York, N.Y.), 273 (1996), pp. 1399-1402
A neostriatal habit learning system in humans
Science (New York, N.Y.), 273 (1996), pp. 1399-1402
L.R. Squire, S. Zola-Morgan
The medial temporal lobe memory system
Science (New York, N.Y.), 253 (1991), pp. 1380-1386
The medial temporal lobe memory system
Science (New York, N.Y.), 253 (1991), pp. 1380-1386
M.G. Packard, B.J. Knowlton
Learning and memory functions of the Basal Ganglia
Annu. Rev. Neurosci., 25 (2002), pp. 563-593
Learning and memory functions of the Basal Ganglia
Annu. Rev. Neurosci., 25 (2002), pp. 563-593
R.A. Poldrack, M.G. Packard
Competition among multiple memory systems: converging evidence from animal and human brain studies
Neuropsychologia, 41 (2003), pp. 245-251
Competition among multiple memory systems: converging evidence from animal and human brain studies
Neuropsychologia, 41 (2003), pp. 245-251
H. van Praag, G. Kempermann, F.H. Gage
Neural consequences of environmental enrichment
Nat. Rev. Neurosci., 1 (2000), pp. 191-198
Neural consequences of environmental enrichment
Nat. Rev. Neurosci., 1 (2000), pp. 191-198
T. Hafting, M. Fyhn, S. Molden, M.-B. Moser, E.I. Moser
Microstructure of a spatial map in the entorhinal cortex
Nature, 436 (2005), pp. 801-806
Microstructure of a spatial map in the entorhinal cortex
Nature, 436 (2005), pp. 801-806
N.S. Jacobs, T.A. Allen, N. Nguyen, N.J. Fortin
Critical role of the hippocampus in memory for elapsed time
J. Neurosci., 33 (2013), pp. 13888-13893
Critical role of the hippocampus in memory for elapsed time
J. Neurosci., 33 (2013), pp. 13888-13893
C.S. Green, D. Bavelier
Enumeration versus multiple object tracking: the case of action video game players
Cognition, 101 (2006), pp. 217-245
Enumeration versus multiple object tracking: the case of action video game players
Cognition, 101 (2006), pp. 217-245
C.S. Green, D. Bavelier
Effect of action video games on the spatial distribution of visuospatial attention
J. Exp. Psychol. Hum. Percept. Perform., 32 (2006), pp. 1465-1478
Effect of action video games on the spatial distribution of visuospatial attention
J. Exp. Psychol. Hum. Percept. Perform., 32 (2006), pp. 1465-1478
C.S. Green, D. Bavelier
Action-video-game experience alters the spatial resolution of vision
Psychol. Sci., 18 (2007), pp. 88-94
Action-video-game experience alters the spatial resolution of vision
Psychol. Sci., 18 (2007), pp. 88-94
P.C. Fletcher, C.D. Frith, S.C. Baker, T. Shallice, R. Frackowiak, R.J. Dolan
The mind’s eye—precuneus activation in memory-related imagery
NeuroImage, 2 (1995), pp. 195-200
The mind’s eye—precuneus activation in memory-related imagery
NeuroImage, 2 (1995), pp. 195-200
G.K. Aguirre, J.A. Detre, D.C. Alsop, M. D’Esposito
The parahippocampus subserves topographical learning in man
Cereb. Cortex, 6 (1996), pp. 823-829
The parahippocampus subserves topographical learning in man
Cereb. Cortex, 6 (1996), pp. 823-829
M.I. Posner, G.J. DiGirolamo
Executive attention: conflict, target detection, and cognitive control
R. Parasuraman (Ed.), The Attentive Brain, MIT Press, Cambridge, Mass (1998), pp. 401-423
Executive attention: conflict, target detection, and cognitive control
R. Parasuraman (Ed.), The Attentive Brain, MIT Press, Cambridge, Mass (1998), pp. 401-423
J.R. Binder, R.H. Desai, W.W. Graves, L.L. Conant
Where is the semantic system? A critical review and meta-analysis of 120 functional neuroimaging studies
Cereb. Cortex (New York, N.Y. 1991), 19 (2009), pp. 2767-2796
Where is the semantic system? A critical review and meta-analysis of 120 functional neuroimaging studies
Cereb. Cortex (New York, N.Y. 1991), 19 (2009), pp. 2767-2796
R.R. Llinas, M. Steriade
Bursting of thalamic neurons and states of vigilance
J. Neurophysiol., 95 (2006), pp. 3297-3308
Bursting of thalamic neurons and states of vigilance
J. Neurophysiol., 95 (2006), pp. 3297-3308
W. Sturm, K. Willmes
On the functional neuroanatomy of intrinsic and phasic alertness
NeuroImage, 14 (2001), pp. S76-84
On the functional neuroanatomy of intrinsic and phasic alertness
NeuroImage, 14 (2001), pp. S76-84
J.A. Anguera, J. Boccanfuso, J.L. Rintoul, O. Al-Hashimi, F. Faraji, J. Janowich, E. Kong, Y. Larraburo, C. Rolle, E. Johnston, A. Gazzaley
Video game training enhances cognitive control in older adults
Nature, 501 (2013), pp. 97-101
Video game training enhances cognitive control in older adults
Nature, 501 (2013), pp. 97-101
The questions this article raises for me are:
How do video games enhance regions of the brain?
What benefits can arise from the brain enhancements created by video games?
Is it possible to measure the benefits of video games in everyday activities?
Comments
Post a Comment