Ferguson. 2010. Video Games and Youth Violence: A Prospective Analysis in Adolescents
Ferguson, Christopher
J. “Video Games and Youth Violence: A Prospective Analysis in Adolescents.”
Journal of Youth and Adolescence
40, no. 4 (December 14, 2010): 377–91. https://doi.org/10.1007/s10964-010-9610-x.
Keywords: Computer games - Mass
media - Aggression - Violence - adolescence
This study found that there is
little evidence to support that violent video games can predict violent
behavior. They did find however, that subjects displaying anti-social behavior
were more likely to consume violent media. They argue that this has two
possible explanations, either children with preexisting violent behavior prefer
violent video games, or violent video games while effectless on their own, can
bring out violent behaviors in already violent children. The study also found
that the highest correlating factor to violence was not violent video game
consumption but the existence of depressive symptoms.
Participants were recruited from a
previous study on violence, 536 children were selected from the original 603
mainly hispanic sample of children. The study of this article does not overlap
with the previous study. Hispanics were not selected for any real purpose, they
were just the main population of the city selected for the study. All subjects
were between 10-14 years old and were about equal parts girls and boys.
Subjects for the initial study were recruited by random college students
nominating friends and family and radio ads catering to english and spanish.
Subjects were asked to rate their top 3 favourite video games and TV shows, and
were listed by their ESRB rating. The amount of time the subjects played the
games was also recorded. These were compared to a survey asking the same
subjects about their exposure to negative life events.
This study seems to be a widely
cited article, being cited by 237 other articles. It offers very good evidence
for video games not being tied to violence, but also offers data for what else
might contribute to that violence. It might be interesting to look at the
connection between violence and causes other than video games, and why those
causes are ruled out in favour of video games.
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