Balana, R. (2019) Over Half Of US Online Gamers Experience Some Form Of Harassment, Survey Reveals

Balana, R. (2019) Over Half Of US Online Gamers Experience Some Form Of Harassment, Survey Reveals

The article claims that the online gaming industry has “become a breeding ground for toxic behavior and online hate”. In the United States, where 64 percent of the online population plays video games, the majority of gamers say they have experienced harassment while playing online.

The study was conducted by the civil rights group, Anti-Defamation League's Center on Technology and Society. The surveyed 1,045 adults aged 18 to 45. However it does not specify how they reach out to the people they surveyed. The results show that 74% experienced some form of harassment while playing online games. 65% percent claimed to experience "severe harassment," such as physical threats, sustained harassment, and stalking. Of the women in the survey, 38% of the women encountered harassment due to their gender, and 35% of LGBTQ players were harassed due to their sexual orientation. 53% of those harrassed claimed they were targeted because of their ethnicity, race, ability, religion, gender, and sexual orientation.

Keywords: Online harassment, Online Abuse

This article reminds me of “Deviant bodies, stigmatized identities, and racist acts: examining the experiences of African-American gamers in Xbox Live '' because it addresses harassment Balck gamers experience when non-Black gamers find out they are balck.

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